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Be ready for a fight, as you'll be ambushed by three Fetid Oozes and a Hollow Armour when you reach the lowest level. After the fight, you can loot the Hollow Armour for a Protective Plate. First things first, if you haven’t found the House of Healing yet, check out our guide on that. Then to find the Morgue, head over to the west side of the House of Healing and follow the path outside. You’ll eventually see the path descend into a dark tunnel. You’ll then find yourself in the Morgue in Baldur’s Gate 3 where we can start looting.
Baldur’s Gate 3: Where is the Sharran Lookout
This article will go over the Baldur’s Gate 3 House of Healing Morgue Secret Door to show you another secret entrance. On the ground floor, in the wide northern section of the building, is an operating theatre. Malus Thorm and his sisters are found performing an "operation" in the centre of this room. There’s a Harper in the alcove to the left of the main hall which has a key to the door.
How to Open the House of Healing Morgue Door in Baldur’s Gate 3
After jumping the gap, head up the stairs and click the button below the statue to the right to open the metal door. When you enter the actual morgue, a combat engagement will start against three Zombies and three Greater Zombies. The hospital library comprises the top floor of the House of Healing. This can be be reached via the roof (by walking up the colossal roots).

Items in Baldur's Gate 3 House of Healing - Morgue:
It can be lockpicked but has a DC of 30, so you may end up wasting a lot of Thieves Tools if you try it that way. And the lever on the right-hand side appears to do nothing, so the solution here isn’t obvious. If your hobby is collecting all possible items, then Baldur’s Gate 3 will satisfy your needs. One of the good places to find rare items is the Morgue in House Of Healing, but not everyone knows the secrets of this place.

Ominous crevice[edit edit source]
First, you’ll need to get past the South Span Checkpoint. To do this, you can attack the fists guarding the checkpoint (not recommended) or pay them 200 gold. If you helped the Gnomes in the Grymforge and helped them escape Moonrise Tower, they’ll attack the guards, allowing you to run past the checkpoint. Were you already aware of the door and did not know how to open it? First and foremost, get to the House of Healing, then, to find the Morgue, go to the House of Healing’s west side and follow the way outside. You will then be at the Morgue in Baldur’s Gate 3, where we may begin looting.
What is the Morgue Lever for In Baldur's Gate 3? - What is the Morgue Lever for In Baldur's Gate 3? - GameWatcher
What is the Morgue Lever for In Baldur's Gate 3? - What is the Morgue Lever for In Baldur's Gate 3?.
Posted: Fri, 06 Oct 2023 07:00:00 GMT [source]
This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. Through the large double doors you will be ambushed by zombies (Zombie ×3, Greater Zombie ×3). Tread cautiously, as the entire room is cloaked in a cloud of poison.
Cursed Arena: Hakari Domain & New Choso Character Info
When you pull the lever, the door swings open to expose a cave. There’s not much to see right away, but descend the steps and look to the west for a chest on a little platform. A standard leap will not bring you to this position, so utilize Misty Step or Fly to go across. Inside this chest lies the Fleshmelter Cloak, which gives 1-4 Acid damage to any melee opponents who hit you.
The House of Healing is a location you enter within Reithwin Town in the Shadow-Cursed Lands in Act Two. It is staffed entirely by undead, and led by Malus Thorm who serves as the general surgeon. Follow the path down and jump the gap to find a Gilded Chest, with a lockpicking DC of 14, containing the Fleshmelter Cloak. Jump back and then follow the path east to go down to the lower area.
The House of Grief Location
I have to navigate my main back in range with the lantern or they'll start taking damage. But only for a second, and then the gas comes right back. (And, that's just wasting my cleric's lvl 2 spell slots.) Turn-based mode it is, to one-by-one navigate my party to one of the three doors in the room.
This lever unlocks the next lever near the metal door, which I understand is perplexing, but trust the procedure. Baldur’s Gate 3 contains several puzzles, such as this one in the Morgue, that can be a little weird at times. The locked metal door at the Morgue is located on the northern side of the space. Unfortunately, it cannot be destroyed, therefore brute force will not suffice. It can be lockpicked, but with a DC of 30, you can end up squandering a lot of Thieves Tools if you attempt to do so. The lever on the right-hand side appears to do nothing, thus there is no obvious solution here.
In this guide, we tell you about all the secrets and rare items available in the Morgue in House Of Healing. To get into the morgue there is a button on one of the statues next to the door that unlocks the door. To find the House of Healing, first go to the Moonrise Towers fast travel point and then head north-west. The location is also highlighted on the map in the image below.
But, for some reason, every member of my party stops and jumps, instead of pathfinding and just following me. Is this the AI trying to avoid some lingering random gas I can't see? Or, are they getting stuck trying to navigate the raised platform kind-of floor tiles? Whatever it is, they're repeatedly getting pulled out of the range of the moon lantern and it drops into turn-based mode.
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